Warcraft 3 naga mod

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'As the Undead Scourge was cleansed and the lands of Azeroth recovered from the devastation lain upon them, cooperation began to waiver among the two dominant races. This was the beginning of a race that would take until 2015 to feel satisfied with.The Lost were a result of the Legion's invasion and ultimate defeat: Additionally I had been working with artists for some time on various custom models. There were dozens of variations on them in the custom scene, but none existed at the time that I felt were complete.

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With the Lost in a good state I began work on a Naga race. Several users also made me aware that a small group was playing my maps regulalry, both in the west and in China where the Warcraft III community was much larger. There were now five heavily designed maps that provided unique areas for land and sea units to interact. As RTS development goes those adjustments are never truly done. HD models were in the planning stages.Īt this point the four races were in substantially complete states ( Orc, Human, Lost, Naga). Work continued under the hood to improve performance and react to changes in W3R. An expansive PvE/PvP survival map has taken focus, providing emphasis on replay value, but retaining the long developed design narrative.

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